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    Home»Playstation»Elden Ring Nightreign Update Adds In Highly Requested Two-Player Mode
    Playstation

    Elden Ring Nightreign Update Adds In Highly Requested Two-Player Mode

    By jiajia31 7 月, 2025没有评论8 Mins Read
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    Another day, another Elden Ring Nightreign update, this one notably bringing sweet relief to couples forced to have a third wheel everywhere as it adds in a highly requested two-player expeditions mode. This new option doesn’t change the game all that much–it simply lets two people play together as opposed to the solo and trio options that were available before. You’ll now also find that the Expedition Type setting name has been changed to Number of Players, and the game has apparently been balanced for just two players as well.

    In terms of quality-of-life improvements listed in the patch notes, one big one is that new filtering options are available on the relic effect filter screen so you have a “more precise selection of relic effects.” If you choose multiple effects for one condition, any of your relics that match up with your chosen effects will show up too, but if you choose multiple effects for several conditions, only relics that have those exact conditions will be displayed. You can set up to 100 relic presets now as well, and there’s an option to sell and favorite acquired relics in the rewards and purchasing menus.

    Now Playing: Elden Ring Nightreign GameSpot Video Review

    Outside of that, there are smaller things like passive and special effects being added to the information available in the results menu, and you can now skip a part of the cutscene once you’ve beaten the Night Aspect. A feature where you’re forcefully disconnected after a certain amount of time passes if the number of expedition participants is set to one has been removed too.

    For the full list of changes and bug fixes, check out the full patch notes below.

    Patch 1.02 Notes

    New features & improvements

    • Added Two Player Expeditions.

    You may now start an expedition with two Players. To reflect this change, the “Expedition Type” setting name has been changed to “Number of Players.”

    The game balance will be adjusted to the current number of players.

    • New filtering options have been added to the Relic Effect filter screen to allow a more precise selection of Relic effects.
      * To access the Relic Effect filter screen, press the left stick or the “4” key in the Relic Rites menu.
    • If multiple effects are selected for one condition, relics that match any the selected effects will be displayed.If multiple effects are selected through multiple conditions, only relics that satisfy all conditions will be displayed.
      • Increased the number of relic presets that can be registered to 100.
      • Added a feature to sell and favorite acquired Relics in the rewards and purchasing menus.
    • The presets of the currently selected character will now be displayed first when opening the All Presets list in the Character Selection menu during Expeditions.
    • Passive and Special Effects have been added to the information that can be viewed in the Results Menu.
    • Added tabs to the Small Jar Bazaar and Collector Signboard menus.
    • Added the ability to skip a part of the cutscene after defeating the Night Aspect.
      *You can select “Skip” in the “Quit Game” option of the System Menu.
    • Added “Detailed Description” to the Shop Menu of Limveld merchants.
      * You can open the detailed description of the weapon by pressing the right stick or the “3” key in the Shop Menu to.
    • Added several other UI adjustments and improvements
    • Adjust the probability of shifting earth occurring in Limveld.
    • Removed the feature that causes the session to be disconnected when a certain amount of time passes without any action when the number of expedition participants is set to “1.”

    Bug Fixes

    • Increased the visibility of the mark left by Ironeye’s Character Skill.
    • Fixed a bug where performing a Standard Attack while standing behind an enemy while holding the Lira as Revenant would prioritize a backstab animation instead of summoning Family Member.
    • Fixed a bug where the red circle indicating the target of some enemies would not be displayed on Revenant’s summoned spirits.
    • Added the ability to directly skip to the ending cutscene after defeating the Night Aspect.
    • *You can select “Skip” in the “Quit Game” option of the System Menu.
    • Fixed a bug where the “Rock Blaster” Sorcery would not consume any FPs.
    • Fixed a bug where bow attacks would not be affected by the effect of “Partial HP Restoration upon Post-Damage Attacks”.
    • Fixed a bug where inputting a brief movement command while guarding could cause a large, instantaneous movement.
    • Fixed a bug where affinity residues would not be generated when the “Roiling Magama” Sorcery would hit an enemy.
    • Fixed a bug where Recluse’s affinity residues would not be generated when players got it by some enemy affinity attacks.
    • Fixed a bug where Recluse’s affinity residues would remain even after an ally character that had affinity residues died and was revived.
    • Fixed a bug where smaller Nightfarers, such as Revenant, had difficulty hitting enemies with Fist and Dagger weapon types.
    • The Roar & Breath attack power increasing effects will now be applied to some attacks of Executor’s Ultimate Art transformation.
    • Fixed a bug where Executor’s Ultimate Art would not remove the Parasite condition when used.
    • Fixed a bug where unintended effects would occur with some attacks of the Dark Moon Greatsword.
    • Fixed a bug where passive effects triggered on guard counters would activate when acquiring a weapon with that effect under certain circumstances.
    • Fixed a bug where the “Dmg Negation Up While Casting Spells” Passive Effect would activate when acquiring a weapon with that effect under certain circumstances.
    • Fixed a bug where near-death players could not be saved after being downed by a grab attack, and resurrected players would no longer be targeted by enemies.
    • Fixed a bug where players could be stuck into the terrain after being hit by Adel, Baron of Night’s grab attack.
    • Fixed a bug where Caligo, Miasma of Night would sometimes move outside the battle area.
    • Fixed a bug where the positions of the ice blocks spawned by Caligo, Miasma of Night would not be synchronized between players.
    • Fixed a bug where some attacks of the Draconic Tree Sentinel would reach farther than intended.
    • Fixed a bug where players could unintentionally move during the “Take hold of Spectral Hawk” animation at the Spectral Hawk Tree.
    • Fixed a bug where you could purchase a Small Pouch from a merchant if you already had reached the maximum number of item slots (8).
    • Fixed a bug where a network error would occur when defeating the Equilibrious Beast after players had been cursed in Limveld and the battle with the Equilibrious Beast started.
    • Fixed a bug where players could obtain a weapon without a level decrease when selecting “I desire a powerful weapon” with the Scale-Bearing Merchant while the player character’s level was 3.
    • Fixed a bug where players could make another deal with the Scale-Bearing Merchant if the conversation was interrupted after selecting a deal.
    • Fixed a bug where the Nameless King would not return to the battle area if he moved too far away from it.
    • Fixed a bug where enemies that appear on the second night under specific conditions would sometimes appear before nightfall under certain conditions.
    • Fixed a bug where only a player revived by a Wending Grace would be able to continue the fight, while other players would be counted as defeated during a battle against Night bosses or Nightlords.
    • Fixed a bug where you would not respawn on the field after dying in the night rain in certain areas of Limveld.
    • Fixed a bug where multiple players could duplicate dropped items.
    • Fixed a bug where the displayed location of the Rotted Woods blessing on the map would disappear under certain conditions.
    • Fixed a bug where you could not reset the Shifting Earth status in the corresponding bed after changing your playable character and triggering a Shifting Earth with at the Collector Signboard.
    • Fixed a bug in the Expeditions menu where using “Copy Last Expedition Settings” to embark on a Single Player expedition allowed players to embark on targets not displayed in the Target menu.
    • Fixed a bug where the effects of relics that add Attribute Attack Power or Status Ailments to the weapon when launching an expedition were not being reflected in the attack power displayed in the Status menu.
    • Fixed a bug in the Results Menu where the position and orientation of allied characters far away from the player were not being recorded correctly.
    • Fixed a bug where the tool “Twiggy Cracked Tear” was not listed in the Visual Codex.
    • Fixed a bug that caused certain Skills to attack unstable on some platforms.
    • Fixed a bug where the game would crash when moving to the Spirit Tree under certain conditions.
    • Fixed a bug where the game would crash when returning to the current world in some of the Revenant’s Remembrance.
    • Fixed other occurrences of game crashes.
    • Fixed some graphics and effects.
    • Fixed some sound effects that were not playing properly.
    • Fixed some text.
    • Other performance improvements and bug fixes.

    #Elden #Ring #Nightreign #Update #Adds #Highly #Requested #TwoPlayer #Mode

    Adds Elden Highly Mode Nightreign Requested Ring TwoPlayer Update
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