Silkspear
Deadly Weaver technique. Throw the needle forward with force amplified by coiled silk.
Thread Storm
Deadly Weaver technique. Cast the needle in a whirl of Silk around oneself, lashing foes.
Cross Stitch
Deflective technique of a creature spun from thread. Bind Silk around the needle to deflect enemy attacks and instantly strike back.
Sharpdart
Deadly Weaver technique. Pierce through enemies in a blur of blade and Silk.
Rune Rage
Forgotten Weaver technique. Sew rending runes upon one’s enemies.
Pale Nails
Technique taken from the primal source of Silk. Spin talons from thread that seek out enemies.
Straight Pin
Light throwing tool, designed for rapid attacks.
Threefold Pin
Flat, layered weapon, crafted to be thrown in a set.
Sting Shard
Lethal trap formed of tightly bound blades. Once placed, the trap will pierce enemies that come into contact.
Tacks
Short pins designed to be scattered along the ground. The sharp points will pierce any enemy who steps upon them.
Longpin
Weighted pin and haft, formed to pierce tough shells.
Curveclaw
Arched sharpbone used by hunters to take down flying prey.
Curvesickle
Radial sharpbone used by skilled hunters to take down dangerous prey.
Throwing Ring
Hardened throwing weapon of the warrior Shakra. Blunt force weapon that rebounds between enemies and hard surfaces.
Pimpillo
Fabric pouch filled with volatile material. Explodes on impact with enemies or when ignited by its fuse.
Conchcutter
Spiral weapon fashioned from a hardened conchspire. Thrown at an angle, it can ricochet and catch prey off-guard.
Silkshot I
Ancient weapon of the Weavers, repaired and modified by Forge Daughter. Uses shell canisters and the wielder’s own Silk to fire.
Silkshot II
Ancient weapon of the Weavers, repaired and modified by Twelfth Architect. Uses shell canisters and the wielder’s own Silk to fire.
Silkshot III
Ancient weapon of the Weavers, repaired to its original form. Uses shell canisters and the wielder’s own Silk to fire.
Delver’s Drill
Rotary tool used for boring into bone and rock. Drives the wielder downwards, while spinning the drill with destructive force.
Cogwork Wheel
Expanding circular blade powered by a cogwork motor. Propels forward, slicing through foes.
Cogfly
Winged cogwork companion that will seek nearby foes and attack.
Flintslate
Sharpening slate made from cut and polished flintgem. Temporarily super-heats the needle’s blade, imbuing each slash with flame and increasing lethality.
Snare Setter
Trap-setting tool of the Weavers. Lays a Silk rune that ignites when foes come into contact. Uses shell canisters and the wielder’s own Silk.
Needle Phial
Tool designed to extract and store fluids. To pierce its target, the Needle Phial must first be charged to full tension.
Druid’s Eye
Amulet of protection formed from Mossberries. As the bearer takes damage, the amulet weeps a green elixir that will form into Silk.
Druid’s Eyes
Powerful amulet of protection formed from many Mossberries. As the bearer takes damage, the amulet weeps a green elixir that will form into Silk.
Magma Bell
Forged iron bell, crafted to ward against the intense heat of the Deep Docks. Reduces the damage taken from flame and magma.
Warding Bell
Holy bell inscribed with a hymn of protection. Shields the bearer as they bind their wounds.
Pollip Pouch
Pouch containing a fast-acting venom drawn from a flower’s heart. Applies venom to equipped tools.
Fractured Mask
Old bug’s skull carved for protection. Shields against critical damage but shatters on impact. If shattered, the mask will be repaired while resting at a bench.
Multibinder
Elaborate, etched Weaver spindle, usable only by wielders of Silk. Extends the act of binding, but increases its healing effect.
Weavelight
Gleaming apparatus of Weaver make. Its core emits a faint glow. Increases the speed of Silk regeneration.
Sawtooth Circlet
Flexible belt of serrated metal teeth, able to affix to the helm of a cloak. Flaring the cloak will spin the blades, damaging surrounding enemies.
Injector Band
Brace of surgical pins from the Whiteward. Used to forcefully insert Silk deep inside a bug’s shell. Increases the speed of binding.
Spool Extender
Silk-storing tool of the Citadel, fashioned after an artefact of the Weavers. Allows the storing of additional Silk beyond one’s natural abilities.
Reserve Bind
Ornate artefact of the Citadel, able to hold a Bind’s worth of Silk. Used when healing is needed and one’s natural resources run low. The Reserve Bind will be restored when resting at a bench.
Claw Mirror
Theatrical tool of a vainglorious bug. When binding, emits a dazzling flash that damages surrounding enemies.
Claw Mirrors
Twin theatrical tools of a vainglorious bug. When binding, emits a searing blast that damages surrounding enemies.
Memory Crystal
Reflective stone with mnemonic properties. When taking damage, a memory of the bearer is formed of crystal. The memory will shatter into sharp spines if an enemy comes into contact.
Snitch Pick
Hooked tool for the forceful retrieval of loot from bugs and husks. Harpoon into foes to steal rosaries and shell shards, while causing additional damage.
Volt Filament
Charged organ from a defeated Voltvyrm. Can be coiled around thread, imbuing Silk Skills with electric charge.
Quick Sling
Taut-drawing mechanism built from reed and bone, intended for mounting on the limb of a bug. Doubles the number of tools thrown.
Wreath of Purity
Fragile band woven of reed and leaf, crafted to repel Muckmaggots. If broken, the wreath will be repaired while resting at a bench.
Longclaw
Talisman fashioned from the talon of a large predator. Increases the range of needle attacks.
Wispfire Lantern
Broken iron lantern containing smouldering wispfire. Wisps will spawn from the lantern and burn foes, at the cost of Silk.
Egg of Flealia
Icon of the mythical mother flea, passed down from caravans of old. A symbol of protection and kinship. Decreases the cost of Silk Skills while health is full.
Pin Badge
Emblem of the Order of the Pinstress, the old blademasters of Pharloom. Reduces charge time of Needle Strike.
Compass
Intricate tracking device, carved from shell. When equipped, the bearer’s location will be marked on their map.
Shard Pendant
Crude trinket worn by collectors and crafters. Allows one to collect more shell shards from defeated creatures.
Magnetite Brooch
Holy stone inscribed with a prayer for rosaries. Any loose beads will be pulled toward the wearer.
Weighted Belt
Heavy band favoured by those with an unsteady step. The wearer will recoil less when striking foes and will not be flung as far when taking damage.
Barbed Bracelet
Vicious bracelet worn by those who believe they have not been duly punished. Increases damage taken, but also increases damage dealt by needle.
Dead Bug’s Purse
Discarded purse of a fallen pilgrim. Allows the bearer to retain some rosaries upon defeat.
Shell Satchel
Quick access container formed from an old shell. Increases the quantity of crafted tools.
Magnetite Dice
Playthings carved from magnetic material. Used in simple games and believed to bring luck to the bearer.
Scuttlebrace
Artificial spine that clasps tight around the shell. Enhances the wearer’s innate flexibility, allowing rapid retreat.
Ascendant’s Grip
Gilded piton that allows one to hold in place while on a wall.
Spider Strings
Sophisticated Weaver device. Resonates with music played to amplify and enhance a performance. Expands and strengthens the effects of Needolin.
Silkspeed Anklets
Experimental anklets of Weaver make. Draws upon the wearer’s own Silk to increase sprinting speed.
Thief’s Mark
Symbol worn to identify oneself to fellow thieves. Gain extra rosaries from defeated enemies, but lose some rosaries on taking damage.
#Find #Hollow #Knight #Silksong #Tools