Umamusume: Pretty Derby keeps growing with every patch, and skill optimization is a way to win all races in PvP and PvE. Currently, with the global patch, skills have a potentially enormous impact on race outcomes-not just stats, but skills. Not all skills, however, function equally well in all characters. Every Uma musume or trainees, as they’re called in the game, are categorized into either a Front-Runner, Pace Chasers, Late Surger, or End Closer type, and each type will require a perfectly tailored strategy and skill set to make them work effectively.
It may be to establish dominance early on, to determine the pace of the event in mid-pack, or to strike the late dramatic finish through the rear, but the most important aspect of training a trainee is having the right kind of skill set. There are many skills to choose from, some of which may not benefit players in most situations but greatly increase their chances in others, but then there are some skills that work in almost all conditions due to the nature of the game. These are the skills that players must focus on first in order to come up with the best racers.

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Unique Skills
Front-Runners/Pace Chasers
Concentration is the key to winning clean starts, and that makes up an entire race. This ability becomes beneficial to front-runners in enabling the gate with a better reaction time to win the lead early before being interfered with. This head start can also be useful when PvP-racing, especially where two or more trainees are competing over that same front position when a lead into the front is of prime importance to prevent being boxed in or even pushed, which would be essential to an uncontested exit strategy.
- Confident Stand (Foundation)
Leaders are most vulnerable at the beginning of a race when wracked by internal fluctuations, and Unshakable Stance is another shield against that volatility. The ability minimizes the effects of early crashes and congestion, such that the runners who belong to the escape category manage to maintain their form and rhythm. It is a pensive defensive cushion that sees a resultant lead not get derailed by the resultant uncertainty of close starts.
When you already have an advantage, Escape Artist enhances the capacity of a leader to keep up the pace without losing momentum in pressure situations. It achieves stability in speed in the middle phase, which, when reduced, causes pacing to break, and many people lose stamina or are pushed by crowds. Among the runners that are meant to run hard at the front, this skill also keeps them calm and relaxed and allows them to maximize their lead before the final sprint.
- [Debuff] Greed of Speed (Speed Eater) Mile
Greed for Speed is a disruptive powerhouse in races that are within miles. Its ability to soften the pace of the opponents close behind during the race provides useful gaps to leaders and also compels the rivals to use additional energy to close them in. It works particularly well in combination with clever positioning, which implies punishing those who attempt to go too close and granting the leaders full control of the pace.
Late Surgers/End Closer
Furious Feat is a racing skill that increases passing ability when positioned toward the back and provides Last Surger racers with a needed sprint of energy at the moment when it is necessary the most. It also uses slipstream momentum to overtake the opponent with a surprise attack by passing in a tailing position.

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Recovery Skills
This skill is used at the middle-race stage. When stamina is restored. This is completely necessary in ensuring a stable advantage. During long races, stamina is lost quickly, and any other trainee can go into burnout even after a short distance without the option of recovering, such as Gourmand.
One of the most overpowered skills in the game. This skill to recover stamina comes up once more, and rightly so. Recovery skills can be extremely helpful, especially in longer runs, as the game’s races consist of numerous corners. Its benefits are huge compared to its activation conditions. This ability, like Gourmand, reaches half the stamina during the race and changes it perfectly. Running them concurrently provides a front-runner with sufficient regeneration to apply violent racing tactics without losing towards the end.
Passive Skills
- Right-Handed / Left-Handed
The two supplementary skills will improve performance by a slight but steady margin, depending on the arrangement of the track. Right-Handed will improve on clockwise tracks and Left-Handed on counter-clockwise tracks.
- Standard / Non-Standard Distance
The Standard Distance abilities are best suited to the racecourses, which are clean multiples of 400 meters, whereas the Non-Standard Distance adepts are best suited to handling the odd courses that many people do not expect.
A great track promise pick, with quite stable performance enhancements on firm ground tracks. Considering the prevalence of firm ground in races, this ability is kept applicable within nearly all PvP seasons.
Lone Wolf is situational, but its effects are out of this world when it comes into play. It gives a marginal advantage when the runner is the only one taking part in the contest with that ability, an effect that basically rewards being different. It is at its best when it comes to PvP, where team compositions do not overlap, allowing runners a hidden advantage of consistency or speed.

Umamusume: Pretty Derby – Complete Training Guide
For those wondering how to train Umamusume: Pretty Derby and complete their careers, here’s a simple guide that walks you through each step.
General Skills
This is a good burst of speed in the latter stages of a race and can be used with any strategy. It gets inserted into it despite the preferences of the Uma.
Due to its versatility and ease of initiation, Ramp Up is a staple of both casual and competitive builds. It is particularly awesome when the players require a little push to help reach the halfway mark.
- Being in the Right Place! (Slipstream)
Slipstream is a basic draft mechanic that is initiated when near the back of one of the pursued trainees, increasing speed without gaining additional stamina. It is critical for middle-of-the-pack runners.
Slipstream is simple and that makes it beautiful. It can be used to provide momentum without the need to be set up and hence it is an intelligent choice to use it in races where timing the right overtake is all that matters.
- Professor of Curvature (Corner Adept)
The level-up of usual corner speed increases, it is stable, and effective practically in every race, especially top tracks where turn frequency is high.
This skill is perfect in pacing-based builds to keep you running as fast as possible around corners, which, at the end, can mean the difference between a good finish and going out of gas in the final stretch.
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