Every beta in gaming reveals something the developers didn’t plan for, which is the test’s ultimate purpose anyway. Sometimes it’s a balance issue that only shows up under pressure, and other times, it’s exploitation and player behavior that completely redefine the test environment — both of which are generally true of games like Battlefield 6. The thing is, once these issues occur, they’re impossible to ignore. They spread, they set expectations, and they can even start to change the perception of a game ahead of its launch. Battlefield 6 is the latest example of this in action, as its beta has led to some unfortunate issues that put the game in a bit of a Catch 22 situation.
In its current state, there is a massive kink in Battlefield 6‘s system that makes the beta one of its most valuable tools for course correction. It’s not the most game-breaking issue, but it is one that, if not balanced, would make one of the game’s biggest features obsolete. While DICE has committed to fixing the problem for the next build, however, it doesn’t do much for what can be accurately tested during the current beta. It’s not an impossible situation — just a highly inconvenient one for DICE, Battlefield 6, and its players.
The Battlefield 6 Beta’s Most Abused Loadout Undermines the Very Testing DICE Needs Most
Players Can Equip Two Launchers, Making Vehicles a Frustrating Experience
The main issue in the current beta is that players are allowed to equip two launchers in a single loadout, thanks to the game’s two-gadget system. This system means players can select two distinct gadgets — such as launchers, deployable equipment, or support tools — regardless of the class they’re playing in Battlefield 6, but while that sounds like a lot of fun and all but screams build variety, it’s the very thing causing the aforementioned problem. Essentially, with multiple players equipping two launchers, any vehicle that enters the field is immediately targeted and taken out before it can do anything to influence the match. That includes tanks, helicopters, and even transport vehicles meant to support team movement.
In other words, in Battlefield 6‘s current beta build, using vehicles is simply a fruitless endeavor and a waste of time. As a result, players are adapting to the situation and fewer vehicles are entering the fray, with them being viewed as more risk and far less reward. As understandable as that may be, though, it’s only a workaround, a short-term fix, and it cuts into the time DICE needs for its beta to give it the information it needs to make Battlefield 6 the best that it can be.
DICE’s Upcoming Fix Won’t Help Until More Players Use the Tools Being Balanced
Again, DICE has already committed to resolving the issue, emphasizing that the next build of the game won’t allow players to equip two launchers, but that doesn’t do anything for Battlefield 6‘s first beta. What DICE needs right now is for players to use vehicles so it can look for balance issues and potential bugs, but since players aren’t really using them anymore, those potential problems don’t even have an opportunity to show themselves. And with only one beta weekend left after this initial period ends, that also means only one weekend for vehicles to be tested.
In the end, however, that one weekend may be all DICE needs to ensure Battlefield 6‘s vehicles are in working order. The developer could also do another open beta for the game before its October 10 release date, similarly to when Monster Hunter Wilds experienced major performance issues with its first beta and decided to host another for players who didn’t get to test the game out the first time. In any case, at least not all hope is lost for the game’s vehicles. It’s just a tricky situation all around.

Battlefield 6
- Released
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October 10, 2025
- Developer(s)
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Battlefield Studios
- Engine
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Frostbite
- Multiplayer
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Online Multiplayer, Online Co-Op
- Number of Players
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Single-player
- Steam Deck Compatibility
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Unknown
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