Black Ops 6 has released the final Zombies map, Reckoning, and within the map, there are plenty of secrets to uncover. Most of these secrets are fun easter eggs, but there are others for the collectors out there with the classic Zombie Intel system for further lore. There are 13 Audio Logs, 7 Documents, and 5 Artifacts in Reckoning, and we’ve compiled all Zombie Intel in Reckoning below to make the hunt all too easy.
All Audio Logs in Reckoning (13/13)
Audio Log #1 – Mom Genes
Activate the secret room above the T1 Mutant Research Test Area by solving the periodic table puzzle for the Gorgofex easter egg. This can be done by looking at the static terminals in the T1 Mutant Research Lab by Deadshot Daiquri and the terminal by Richtofen’s family in T1 Mutant Research Test Area, and then combining the first letter of each word to find the element on the periodic table to use the atomic number of said element as the password. In the southeast corner of the T1 Bioweapons Lab, players can grab this Audio Log.
Audio Log #2 – Play to Win
From spawn, head left to the elevator that leads to the T1 Quantum Computing Core, then open the door to enter the T1 Quantum Computing Lab. Inside the T1 Quantum Computing Lab, look to the southeast corner to find a bunch of computers and a chair, which holds this Audio Log.
Audio Log #3 – The Things I’ve Seen pt 1
Inside the T1 Mutant Research Test Area, players can find this Audio Log sitting on a crate just by the shooting range on the south side, before leaving for the launchpad to the T2 Android Assembly.
Audio Log #4 – The Things I’ve Seen pt 2
Reach the T1 Director’s Office from the T2 Dark Entity Containment launchpad, and then, once in Richtofen’s office, look to teh wooden shelves at the southwest wall. To the right of the coffee machine, players will be able to spot this Audio Log.
Audio Log #5 – Reactive pt 1
Reach the T1 Executive Suite by using the launchpad at the T2 Dark Entity Containment area, and then head into the room which holds the Tsarkov 7.62 wall buy. To the left of this wall buy, and on the shelf by the TV on the wall, is this Audio Log.
Audio Log #6 – Reactive pt 2
Head into the Pack-a-Punch room of T2 Sublevel 10 from the portal in the Director’s Office, and look to the north wall. Players will be able to see a crashed elevator shaft. Approach the elevator shaft, and when anti-gravity is enabled, jump up and interact with the top of the elevator to grab this Audio Log.
Audio Log #7 – Reactive pt 3
Head inside the T2 Android Assembly, where on the northeast wall, there is a bunch of shelves. This is in the same room as the android conveyor belt, and within the right-most shelf, second up, is the Audio Log.
Audio Log #8 – Great Voice From Beyond
Players need to complete the main easter egg steps and reach the final boss fight, either against S.A.M. or Richtofen, to reach the T3 Rooftop. Once players are on the T3 Rooftop during the boss fight, they can head to the southwest wall where there’s a workstation that holds the Great Voice From Beyond recording. This is the only Zombie Intel in Reckoning that requires players to essentially complete the main easter egg.
Audio Log #9 – The Forespoken
Inside T2 Dark Entity Containment, players can head to the right of Stamin-Up and look at the right side of the Forsaken’s containment box. On the southeast side, players can find a forklift, where on the seat is the Audio Log.
Audio Log #10 – Dysphoria
Unlock the secret T2 Teleportation Lab room by acquiring the Syringe from the centrifuge by the Mangler in T1 Mutant Research Lab, then head to the Pack-a-Punch room and enter the Particle Accelerator to become an orb. In this orb form, hit into the floating zombie, and then interact with it for the Blood Sample. Take the Blood Sample back to the centrifuge and kill the Mangler for the Fowler-Mutant Injection, then head to the T2 Dark Entity Containment at the southeast wall upstairs, where you can interact with an ID scanner and activate the Fowler-Mutant Injection to open the secret room. Inside, at a terminal in the northwest area, is this Audio Log.
Audio Log #11 – Miracle Worker
From spawn, head down to the main reception desk in T1 Project Janus Reception. Behind the desk on the left surface, players can grab the Audio Log.
Audio Log #12 – Whistleblower
For this Audio Log, your Operator must be Weaver. When playing Reckoning as Weaver, enter the T1 Mutant Research Test Area where Richtofen’s family is in a giant cloning vat. Doing so after Round 13 (or Round 20) will trigger an audio line from S.A.M. Players can now interact with a terminal at the west wall to spawn in this Audio Log.
Audio Log #13 – ???
This Audio Log remains unfound, with the only hint being “safe and sound”. It’s theorized that you need the Mister Peeks Field Upgrade, which is not currently in-game.
All Documents in Reckoning (7/7)
Document #1 – I’m a Real Girl
Inside the T1 Project Janus Reception and T1 Executive Suite, players can find a bunch of trash cans. Interact with the trash cans until you get loot drops from 4 of them. After 4 successful lootings, head to the trash can at the south wall of spawn, which is now glowing gold, to find this Document inside.
Document #2 – Employee of the Month
Inside the T1 Director’s Office, players can find a projector that shows blueprints on a wall. Jump and interact with the projector to drop this Document.
Document #3 – Department Head
Head into the T1 Mutant Research Lab, and look down the hole in the ground. Jump into the hole and parachute, while immediately drifting to the right to find a ledge that contains a Dark Aether plant. Hug this wall as you parachute down to collect this Document.
Document #4 – Mangler Matrix
In the T1 Mutant Research Lab, take the crumbled stairs up to the platform where a bunch of Acid Zombies are in vats. Follow this walkway to the very end and look underneath the lab equipment at the northeast wall to find a pile of papers. Shoot these papers to reveal this Document.
Document #5 – Safety Measures
At the northwest wall of T2 Android Assembly, players will find 3 deactivated Kommando Klaus bots in a line. The back Klaus is holding a briefcase, which can be shot to drop this Document.
Document #6 – ???
This Document’s only hint is “Safe and Sound”, and has not currently been solved. We believe it’s for the Mister Peeks Field Upgrade, which is not currently in-game.
Document #7 – ???
This Document’s only hint is “Pole Vault”, and has not currently been solved. We’ll update with the answer as soon as we find it.
All Artifacts in Reckoning (5/5)
Artifact #1 – Knick Knack
Head inside the T1 Director’s Office and interact with the snowglobe on the desk, which will provide players with this artifact and the way into Sublevel 10 for the Pack-a-Punch.
Artifact #2 – Klaus Arm
On a special Max Ammo round, shoot off the arm of a Kommando Klaus and then kill them for their arm to drop. Simply pick up the arm to get this Artifact.
Artifact #3 – Gorgofex
Acquire the Gorgofex, the Reckoning’s Wonder Weapon. This detailed guide will help players through the lengthy steps.
Artifact #4 – Fungal Head
With the Gorgofex, use a charged shot at the north wall in the T1 Quantum Computing Core. The correct spot to fire is at the open window, which contains a zombie, a white ceiling light, and a Dark Aether plant. This will drop the Fungal Head, which can be picked up.
Artifact #5 – Wish You Were Here
Inside the T2 Dark Entity Containment room, use the Caster Turret trap that’s closest to Stamin-Up, on the left side of the open doors. Then, get it to hit a zombie by standing by the pile of trash next to an electric pillar at the south terminal, for this Artifact to appear.

Call of Duty: Black Ops 6
- Released
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October 25, 2024
- ESRB
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Mature 17+ // Blood and Gore, Intense Violence, Suggestive Themes, Strong Language, Use of Drugs
- Engine
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IW 9.0
#Reckoning #Zombie #Intel #Locations #Black #Ops