Atmosphere is everything in a horror game, but that is especially true of the anomaly-hunting subgenre. While horror games can rely more on jump scares for their fear factor, anomaly-hunting games thrive when their atmosphere gives players a general sense of unease rather than a momentary fright. This is not to say that the anomaly-hunting genre can’t lean into jump scares to induce fear, but more to emphasize that without the right tone, lighting, sound design, and pacing, spotting anomalies loses impact because the fear comes from players second-guessing themselves, not from a sudden scare. This is something that Deadbolt Interactive’s upcoming anomaly-hunting title P1: Anchor Light has weighed and considered, even to the point of ensuring the beauty of its environmental design contrasts the horror that lies beneath.
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