A lot of players will look for games that are rich in things to hunt for, and Eriksholm: The Stolen Dream features notes and collectibles throughout it. Players can open up their inventory to check through their notes, collectibles, and their current objective at any time. Using current objectives is a great way of knowing when a player is closing in on an area where they can pick up one of these notes and/or collectibles.
Players can also use unique landmarks and objects to better navigate them. These notes and collectibles will add to the rich lore of the game, and many of them aid the game in building a rich and atmospheric world setting. This guide will ensure players find every note and collectible for Chapter 1 of Eriksholm: The Stolen Dream
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All Notes in Eriksholm: The Stolen Dream
Since the game uses an isometric view with a camera that can be rotated, saying “to the left/right,” might not be true for all players while they are playing. This guide will use markers to help players navigate to other key markers so that they don’t end up going in the wrong direction. At times, it may ask players to rotate the camera at certain points so that the screen aligns to a position where they can be more easily navigated.
If players feel they are in the vicinity of a note but do not see it, rotate the camera to reveal parts of the map that are concealed and wait a moment for the note to shimmer.
Number |
Note Name |
Objective |
Description |
1 |
Note in the Boiler Room – A note from one colleague to another. |
Reach the rooftop ladder |
Players will start by crawling into the boiler room. Here, they will receive some dialogue, and their objective to escape the building will be updated to reach the rooftop ladder. Players will see the light of the furnace and a wheelbarrow heading away from the furnace. In the same direction, there will be a table with a tea kettle on it. The note can be found on this tea kettle. Collectible 1 is also in this room. |
2 |
Alva’s Reach – A thank-you letter. |
Get to Cobbler’s Gate |
Players will progress through the workshop and exit onto some rooftops. This will update their objective. You will move onto a rooftop with the “citizens of Eriksholm” banner on it. Drop from the opposite side of this roof and run along the walls. You will walk over some planks to another rooftop. Head straight from these planks to find the next note at the end of the path. Collectible 2 is near this note. |
3 |
Official Ledger – An official ledger with shipping notices. Many of the are crossed out. |
Get to Cobbler’s Gate |
From collectible 2 (see below), head back to the two ladders, but do not go up them. Players will see a group of birds they can use to distract an enemy. There will also be a gate next to these birds. Vault over this gate, and the Note will be on the other side. |
4 |
Map of Cutter’s Hill – A detailed map of Cutter’s Hill, used by the authorities to plan and allocate resources. |
Get to Cobbler’s Gate |
After the cutscene where the officer turns and the player needs to run to a yellow house, there will be a fork. Take the path with the wooden bridge to find the Note sitting on a barrel. |
5 |
The Heartpox – A page froma medical journal. |
Get to Cobbler’s Gate |
Vault over the wall next to Note 4 and look through the gate to see the next note and the vent to get into this building. Rotate the camera to align the position of the grate to see it glimmer. Enter this gate and pick up this Note. Collectible 3 is in the same room. |
6 |
An Official Letter – Letter from the office running the workforce in the Cutter’s Hill domestic Area. |
Get to Cobbler’s Gate |
After leaving the previous area by avoiding the guards, players will vault over a wooden fence and find some stairs leading up. This Note is at the bottom of these stairs, and players may need to rotate their camera to see it. This Note is near Collectible 4. |
7 |
Police Report |
Get to Cobbler’s Gate |
Head back to the planks past the stone steps and rotate the camera, so your character is on the right side of the screen. Look at the building with the boarded-up windows. Against this building there will be a table. Wait a moment to see the Note shimmer. |
8 |
Cutter’s Hill in the Past—Woodworking – Part of an article from a newspaper about woodworking in Cutter’s Hill. |
Cross the Drawbridge |
Past the checkpoint that updates the objective to Find a New Way to Leave Cutter’s Hill. Players will head up some stone steps. Players will see some plants pressed up against a wall and some steps going up. Hug the wall on the character’s left side as they go up these steps. This will lead them up 2 more sets of steps and through an open gate. The Note is on a crate past this gate. Collectible 5 is near this Note. |
9 |
Map of Rosmark – An old map of Rosmark Country. |
Cross the Drawbridge |
Progress to the next checkpoint. There will be a wooden bridge leading to a large poster of Mayor Hansen. This Note can be found on a crate to the right of this large poster. |
10 |
Personal Letter – A personal letter, attached to a schedule. |
Cross the Drawbridge |
Climb up the ladder to the right of the poster of the Mayor. Rotate the screen left until the poster is out of view. Look below the “Citizens of Eriksholm” banner to see the Note on top of a crate. You may need to wait a moment for it to shimmer. |
11 |
Cutter’s Hill in the Past—Sails – A note on Sails. |
Cross the Drawbridge |
Backtrack to the roof and head to the opposite side of the ladder next to the Mayor’s poster. You will find this Note in the corner of the roof. |
12 |
Cutter’s Hill in the Past—Glass – Part of an article from a newspaper about glassmaking in Cutter’s Hill. |
Escape Through East Gate |
Head down the ladder by Note 11 and lower the drawbridge. Cross the drawbridge to update the objective and floor the metal tracks on the floor to some parked carts. With the player character looking at these carts while standing behind them, you will see some stairs going down on their right side. Go down these steps, and you will see a Note shimmering on top of a barrel. |
13 |
Food Ticket – A Rossmark Food Administration subvention ticket, all slots used. |
Escape Through East Gate |
After picking up Note 12, turn the camera so that you can see the front of the building with the stone steps on its left. You will see some ledges to the right of this building. Climb up these ledges and head straight until you see some tables with plates on them. Note 13 is sitting on a barrel near these tables. |
14 |
A Postcard – A postcard for a woman named Ilse from the Apple Gardens. |
Escape Through East Gate |
Slide open both gates near Note 13. Go through the second slide gate to see Note 14 sitting next to a potted plant. |
15 |
Fishterman’s Rest – A note on life in Fisherman’s Rest |
Escape Through East Gate |
After getting Note 14, go down the ladder to get to the docks. Head along the docks to the other side, where players will see some coffins. You will find some stairs leading up to where the next Note will be. |
16 |
Green Rock Smuggler – Part of a police report. |
Escape Through East Gate |
Head opposite the way you came to find some stairs going down to the very corner of the docks. Near a crane above the water will be a barrel with Note 16 on top of it. |
17 |
Train Ticket – A train ticket. Eriksholm—Apple Gardens station |
Hide on the Train |
Be sure to get Collectible 6 before heading to the train. Once players reach the train, they can drop onto the wooden planks along the cliffside. On the opposite side will be a metal ladder, and the final Note. |
The Heartpox entry is actually misspelled in the game, saying “froma medical journal” instead of “from a medical journal.” Not all mistakes that make it into video games need to be a glitch.

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All Collectibles in Eriksholm: The Stolen Dream
In addition to all these Notes, there are also 6 collectibles to pick up as players make their way through Chapter 1.
Number |
Collectible Name |
Objective |
Description |
1 |
Eriksholm Postcard – A postcard of Eriksholm. |
Reach the rooftop ladder |
Directly opposite the furnace door and wheelbarrow will be a wall. Up on this wall will be collectible 1. |
2 |
Apple Gardens Brochure – The cover of a pamphlet that details travelling to the Apple Gardens. |
Get to Cobbler’s Gate |
Adjacent to the path between the planks and this note will be a wall. Vault over this wall and head up the steps. Vault over the wooden gate and then up onto the roof with the water tower on it. Climb down both ladders and head to the opposite side of the street where you will find some stairs going down. Players will see a large yellow silo with the number 69 on it. Just past this silo will be a ladder to a platform with this collectible sitting on a table. |
3 |
Madame Cecilia, An ad for a travelling theatre company. |
Get to Cobbler’s Gate |
This collectible can be found in the same room as Note 5, The Heartpox. |
4 |
Evergreen South – A postcard from a train station. |
Get to Cobbler’s Gate |
Backtrack and go over the wooden gate you used to get to Note 4. Head straight, and you will find a platform with white paint to jump down from. Follow the wooden planks and head down the stone steps. Before heading across the next set of wooden planks, turn away from the bushes and follow the path. Go under the archway and there will be the collectible sitting on top of a crate. |
5 |
Retail Catalogue – A catalog with seeds for various plants. |
Cross the Drawbridge |
From Note 8, turn the camera so that the path you came from is on the right. Head left and go down the stone steps. Head down and then left again to find the next Note. |
6 |
Rosmark Produce, LTD. – An ad for a local grocery chain. |
Escape Through East Gate |
Near the end of the chapter, players will find a large yellow building with blue flags adored with yellow lions hanging from it. Head into the ally away from the road with the tracks. Just past this building will be a man unpacking the back of a truck. The final collectible is just past this truck. |
This game is a true treasure, and many players will be reminded about A Plague’s Tale while playing it.
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