Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Valheim Player Spends 20 Months Building Middle-earth in the Game

    23 8 月, 2025

    How Does the Rift Beast System Work in Last Epoch Primal Hunt?

    23 8 月, 2025

    Silksong Release Date Has Already Prompted Multiple Game Delays

    23 8 月, 2025
    Facebook Twitter Instagram
    Gaming Together
    • Home
    • Reviews

      Hitman 3 on PS5 vs Xbox Series X: Which Version Wins

      15 1 月, 2021
      8.9

      Apex Legends Will Get Fortnite-Style Game-Changing Live Events

      15 1 月, 2021
      8.9

      Leaked Fortnite Skins and Cosmetic Items from v9.50 Update

      15 1 月, 2021

      CoD: New Patch of Black Ops Cold War Notes Firebase Z Maps

      14 1 月, 2021
      72

      Valorant Patch 2.02: Rifle Accuracy Change & Omen Teleport Bug Fixed

      14 1 月, 2021
    • Playstation
      1. Reviews
      2. Xbox
      3. Guides
      4. View All

      Hitman 3 on PS5 vs Xbox Series X: Which Version Wins

      15 1 月, 2021
      8.9

      Apex Legends Will Get Fortnite-Style Game-Changing Live Events

      15 1 月, 2021
      8.9

      Leaked Fortnite Skins and Cosmetic Items from v9.50 Update

      15 1 月, 2021

      CoD: New Patch of Black Ops Cold War Notes Firebase Z Maps

      14 1 月, 2021

      New Fortnite 2021 Leak Reveals Monster’s Return

      15 1 月, 2021

      Overwatch: In-Game goodies Revealed in BlizzCon 2021

      14 1 月, 2021

      PlayStation 5’s Mario Game & Watch is a Choice Gaming Stuffer

      13 1 月, 2021

      Gravity Sketch VR 3D Modeling is Now Free to Use

      13 1 月, 2021

      Fortnite 01.21 Leaked Skins, Items, Loading Screens REVEALED

      15 1 月, 2021
      9.1

      Cyberpunk 2077 Players Should Avoid Mods Due to Vulnerabilities

      15 1 月, 2021
      8.9

      Oblivion DLC Takes You to Leyawiin and Arena’s Gideon

      15 1 月, 2021

      Microsoft’s ‘Minecraft Earth’ Game will Shut Down in June

      14 1 月, 2021

      Silksong Release Date Has Already Prompted Multiple Game Delays

      23 8 月, 2025

      The New Bubsy Game Surprisingly Looks Good

      23 8 月, 2025

      20 Years Ago, Advance Wars: Dual Strike Saw The Future

      23 8 月, 2025

      Splinter Cell: Deathwatch Trailer Puts Sam Fisher Back In Action

      23 8 月, 2025
    • PC Games
    • Guides
    • Xbox
    Facebook Twitter Instagram
    Gaming Together
    Home»Playstation»20 Years Ago, Advance Wars: Dual Strike Saw The Future
    Playstation

    20 Years Ago, Advance Wars: Dual Strike Saw The Future

    By jiajia23 8 月, 2025没有评论5 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    Advance Wars: Dual Strike is celebrating its 20-year anniversary today, August 22, 2025. Below, we revisit the user-generated-content features of the game that were ahead of their time.

    The rain drenched my infantryman’s helmet as he marched forward. He could barely make out the jagged silhouettes of the grey buildings 100 feet ahead, but it would only be a moment until he reached them. Or so he thought–until the ambush fell. Tanks, recon trucks, and bazooka-wielding foot soldiers poured out of the fog and into my trenches, cutting through my defenses before I could even get my bearings.

    For me, Advance Wars: Dual Strike was a grid-based chess match where every piece could explode, but the single-player campaign felt like squaring off against a row of toddlers still figuring out how pawns worked. The missions were charming, but I wanted something sharper. Dual Strike’s other modes, especially Versus, were where the real battlefields waited, ready for me to customize my way into intense engagements–including horrific defeats like the one I just described. This mode was both a canvas for my tactical creativity and an early sign of where the game industry would go in the future.

    Advance Wars: Dual Strike
    Advance Wars: Dual Strike

    I was barely 12 years old when I first shoved the Dual Strike cartridge into my Nintendo DS. Even then, I knew I wanted strategy, not just spectacle. I’d already poured dozens of hours into Fire Emblem: The Sacred Stones, carefully ensuring every character survived the campaign. I liked the pressure, the mental math of predicting enemy movements three turns ahead. I was also more than familiar with the bright battlefields and deceptively complicated tactics of earlier Advance Wars games.

    But those early missions across Omega Land? They didn’t exactly test my mettle. Even at higher difficulty settings, I could route the Black Hole Army without much of a plan. The introduction of CO skills–special powers like giving units a second turn or buffing their attacks–was fun at first, but it felt like cheating. Omega Land would always be safe as long as Max and I stood watch. I craved scenarios where I wasn’t the unstoppable force.

    That’s when I spent time with Dual Strike’s other modes, including the War Room and, most importantly, Versus mode. Versus was my laboratory. Here, I could disable Max’s abilities, strip away my enemy’s usual restraints, and see what I was really made of. I’d set the weather to a downpour, throw in dense fog so I couldn’t see beyond a few tiles, and pit myself against my most respected rival–Hawke–on a map that demanded mastery of all three battlefronts: air, land, and sea.

    Once the match began, there was no hand-holding. It was pure tactics. Every turn was a test: What units should I build? Where should I send them? Which front should I reinforce, and which should I risk leaving vulnerable? Sometimes the game settled into a tense stalemate, each of us probing for weaknesses while building up our forces. Other times, it became a frantic race to outmaneuver the other before the tide of battle turned. And yes–more times than I’d like to admit, my entire army was steamrolled into the dirt.

    It wasn’t unlike Garry Kasparov’s famous chess matches against IBM’s Deep Blue in the 1990s–me, the human mind, versus an unflinching machine that never made an emotional move. Except in this match, Deep Blue could churn out an endless supply of bomb-dropping bishops.

    What kept me coming back wasn’t just winning. It was the process of working through each scenario’s puzzle. Defending a capture point against an overwhelming air assault. Outmaneuvering infantry hidden in dense forests. Timing a naval invasion to coincide with an armored push on the opposite flank. The game rewarded patience and punished arrogance.

    Advance Wars: Dual Strike
    Advance Wars: Dual Strike

    And when I got bored of the game’s prebuilt challenges? I made my own. Dual Strike’s map editor was a treasure trove. I’d design elaborate island chains where naval control decided the war, or create resource-starved wastelands that forced both sides to make desperate, high-stakes gambles. Sometimes I’d stack the deck against myself on purpose–giving the AI extra funds, advantageous terrain, or even a head start in unit production–just to see if I could claw my way back from the brink.

    There was a special satisfaction in winning those battles. Not because the game told me I was good, but because I knew I had beaten something I built to be unfair. It was like crafting my own tortuous obstacle course and then daring myself to survive it.

    The War Room offered its own brand of joy. These standalone missions were more polished than my homemade ones but still gave me freedom in how to approach them. I’d replay certain maps over and over to test new CO pairings and figure out the absolute most efficient way to dismantle the enemy’s plan.

    Looking back, I realize Dual Strike made me comfortable with failure–because I failed a lot–and it made the eventual victories that much sweeter. It also planted the seed of creativity in my mind. This edition of Advance Wars was one of the few games, and one for DS no less, that offered user-generated content tools decades before they would shape the future of gaming. That early experience is part of why creation tools–like Fortnite Creative or Battlefield Portal–have become a central focus of my career. One of the greatest ways to empower players is to give them the tools to build the experiences they want.

    Even now, I gravitate toward that same custom-built chaos when I revisit Advance Wars: Dual Strike. The campaigns are fun for nostalgia’s sake, but I’m happiest when I’m staring down a near-impossible map I’ve cobbled together, wondering if I’ve created a monster I can’t beat. The rain is still falling. The fog is still thick. Hawke is still somewhere out there in the mist. And he’s probably going to beat me.

    #Years #Advance #Wars #Dual #Strike #Future

    Advance Dual Future Strike Wars years
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    jiajia
    • Website

    Related Posts

    Silksong Release Date Has Already Prompted Multiple Game Delays

    23 8 月, 2025

    The New Bubsy Game Surprisingly Looks Good

    23 8 月, 2025

    Splinter Cell: Deathwatch Trailer Puts Sam Fisher Back In Action

    23 8 月, 2025

    A Significant NBA 2K26 Change Could End A Years-Long Debate

    23 8 月, 2025
    Add A Comment

    Leave A Reply Cancel Reply

    Recent Posts

    • Valheim Player Spends 20 Months Building Middle-earth in the Game
    • How Does the Rift Beast System Work in Last Epoch Primal Hunt?
    • Silksong Release Date Has Already Prompted Multiple Game Delays
    • Pokemon TCG Live Fans Can Get Free Full Art Cards for a Limited Time
    • The New Bubsy Game Surprisingly Looks Good

    Recent Comments

    您尚未收到任何评论。
    Editors Picks

    Fortnite Show is Coming to Both PlayStation and Xbox Consoles

    12 1 月, 2021

    Resident Evil Features 9 Feet Tall Lady

    12 1 月, 2021

    Call of Duty Ratings Fall to 4.5 Stars

    12 1 月, 2021

    New Update 14 of Call of Duty Launched

    5 1 月, 2021
    Top Reviews
    9.1
    Guides

    Cyberpunk 2077 Players Should Avoid Mods Due to Vulnerabilities

    By jiajia
    8.9
    Guides

    Oblivion DLC Takes You to Leyawiin and Arena’s Gideon

    By jiajia
    8.9
    Reviews

    Leaked Fortnite Skins and Cosmetic Items from v9.50 Update

    By jiajia
    Advertisement
    Demo
    Gaming Together
    Facebook Twitter Instagram Pinterest Vimeo YouTube
    • Home
    • Reviews
    • Xbox
    • Playstation
    • Privacy Policy
    © 2025 .Designed by WPfastworld

    Type above and press Enter to search. Press Esc to cancel.