The high cost of a PS5 is putting some pressure on Monster Hunter Wilds sales, Capcom president Haruhiro Tsujimoto says, with the strong first-month sales apparently in spite of this barrier to entry.
Nikkei Gaming interviewed the Capcom president in May this year, but only just published it, so his comments are mainly in the context of Wilds’ first month sales–which topped 10 million units in an unprecedented success for Capcom. Despite the game’s strong first month Tsujimoto said that the high price of Monster Hunter Wilds’ “main platform,” the PS5, was an “unexpectedly large” barrier to achieving this target.
The exec also pointed to the success of the Switch 2 and its moderate price to emphasize his point–though didn’t say anything about the potential for a Switch 2 port for Wilds.
Tsujimoto is speaking mainly in the context of the Japanese market, where the cost of buying a PS5, including peripherals and subscriptions, comes close to 100,000 yen (around $670 USD). This price point is not easily reachable for young people, Tsujimoto says, adding that this is true in international markets as well as Japan.
By contrast, he mentions that the response to the Switch 2 was “better than we had expected” at 49,980 yen (around $335 USD), saying that this “reaffirmed the high level of cost-consciousness among ordinary consumers.”
After its strong first month, sales for Monster Hunter Wilds fell off dramatically, with Capcom reporting only 477,000 copies sold between April 1 and June 30. While the cost of the PS5 may be a factor, the game has also suffered from performance issues, most heavily impacting PC players.
Despite the steep decline, Monster Hunter Wilds is still far from a flop sales-wise–as of August 2, Monster Hunter Wilds was the best-selling game of 2025 in the US. Capcom is also working hard to address players’ complaints about Wilds, pushing forward a planned expansion release and sharing its roadmap for the game.
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